#pragma once
#include "Entity_Base.h"

class Node_Base :
    public::Entity_Base
{
public:
    std::vector<int> m_DOF;
    std::vector<double> m_Coord;
    std::vector<double> m_parameter;
    std::vector<double> m_InterForce;
    std::vector<double> m_Sw;

    void setNode(std::ifstream& fin);
    void setNode2(std::ifstream& fin);
    void coutNode();
    void foutNode(std::ofstream& fout);
};

